
Programming and designing games
Clear steps, suitable rules and small tests: an idea gradually becomes a game.
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Create original games, pictures, stories and inventions. Plan small steps, test ideas and respect permission, privacy and other people’s rights.

Clear steps, suitable rules and small tests: an idea gradually becomes a game.
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Three pictures can tell a small story. A clear sequence and suitable clues help readers follow it.
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A paper circle moves in small steps. Many separate pictures can show movement when played back.
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Which shot comes first? How long does it stay visible? Editing involves decisions for our story.
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Voices, sounds and pauses help us understand a story without pictures. How can we plan a short original scene?
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What should our idea improve? Sketches, simple models and clear tests help us discover whether it fits the task.
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Reading a picture story or watching animation: how do these media differ, and where do we start on a manga page?
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An original game begins with an idea. A trial round shows whether everyone understands permitted actions and when the game ends.
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What is available? What do I want to spend or set aside? A simple plan makes these choices visible.
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Find a remembered card without reading minds: our small sorting trick can be explained step by step.
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